A significant volume of our time the last 6 months has been in ad management, but beyond that we have entered the net-play market with Checkers and now Chess, which is really what the punters want. Our articles return to take a further look at our development practices, this time focussing on a vital aspect: our tool set. Mark Winands, associate professor at Maastricht, provides an excellent overview of how game AI have evolved over the years. He shares common history with AI Factory, also competing in many Computer Olympiads.
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